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Kurn Daruhm

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The dark stone capital of Kurn Daruhm beneath smoke and firelight

NATION OF ERINDAL
Empire of Kurn Daruhm
Realm of the Flameforged

The Empire of Kurn Daruhm is a nation founded by dwarves, who continue to make up the vast majority of its population. Humans, orcs, elves, halflings and gnomes also live within the empire, but they remain small minorities and are found mainly in ports, border settlements and territories brought under imperial rule. Kurn Daruhm stretches across plains, mountain ranges and the coast of the Sea of Storms. Many of its cities were established around mines, forges and trade routes, with entire districts extending beneath the surface.

The dwarven population is divided between Forge dwarves and Hearth dwarves. Forge dwarves are generally taller and physically stronger. They are closely associated with mining, metalworking, heavy industry and the imperial military. They also possess a greater affinity for magic, particularly fire magic, and have been responsible for many of the empire's technological developments. Hearth dwarves are shorter and more compactly built. Most live in the fertile valleys and surface settlements, where they work as farmers, animal breeders, woodworkers and stonemasons. They are known for their endurance and for maintaining the agricultural communities that supply the larger dwarven cities.

Both groups are commonly known as the Flameforged. Fire is important to them not only as a tool for heating metal, but also as a source of magic and a form of art. Dwarven artisans use controlled flames in glasswork, sculpture and the creation of magical weapons. Fire is seen as both destructive and creative: it can ruin what has been built, but it can also reshape raw material into something stronger.

Family, clan and ancestry remain central to dwarven society. A dwarf's clan often influences their trade, political connections and place within the local community. Promises and agreements are taken seriously, while betrayal of one's family or allies is considered a grave offence. Dwarven celebrations commonly include large meals, strong drink, drums, horns and stories concerning the deeds of ancestors and heroes.

Kurn Daruhm is ruled as a hereditary monarchy, although much of its daily administration is handled by governors, city councils and influential clans. The empire's wealth comes mainly from mining, smithing, agriculture and clockwork engineering. Its military reflects the same strengths, relying on heavily armoured infantry, crossbowmen, siege engineers and mages trained in the use of fire.


Imperial Record
Emblem of Kurn Daruhm
Official nameEmpire of Kurn Daruhm
GovernmentHereditary monarchy
CapitalMal Darum
AdministrationDecentralised provinces and city councils
Major peoplesForge dwarves; Hearth dwarves
Principal faithsDurgadd, Doramin, Belrielle and Melkum

Land and People

Culture and Society

Forge and Hearth dwarves working beside a communal fire

Government and Administration

Faith

Durgadd Fireblessed

All-father and patron of war and the forge. Once a founder of the empire, he later ascended to true godhood.

Doramin

God of peace and order. He established the first laws of the dwarven realm before his own ascension.

Belrielle

Goddess of trade and magic, honoured by merchants and arcane practitioners.

Melkum

God of fire and trickery, respected and mistrusted in equal measure.

History

Economy

Mining

Smithing

Agriculture

Clockworking

Military

Dwarven soldiers with shields, crossbows and fire magic

Territories

Dwarven port and irrigated settlements in the desert

Principality of Herm Tharim

A desert principality developed around mines, irrigation works and the port of Dhan Buldahr.

Coldvein beneath dwarven banners

Grand Duchy of Swanvein

A human grand duchy brought under imperial rule after a bitter war over a disputed silver mine.

Foreign Relations

Krugmurd HordeUneasy trade

Long periods of conflict have given way to a useful but fragile commercial relationship.

Holy Kingdom of Alyren ShaerasTense peace

The peace established after the War of Endless Storms is disturbed by religious and border tensions.

Forgotten KingdomActive threat

Imperial expeditions have repeatedly vanished in the frozen realm ruled by necromancers.

Veogon Dark DynastyGuarded neutrality

Contact is limited and the empire treats the dynasty with considerable suspicion.

Union of SukeyukiTrade partner

Steel is exchanged for rare spices and textiles, although unrest within the Union concerns the imperial court.

Major Settlements

Mal Darum

The imperial capital and seat of the Ironheart dynasty.

Bhornholdir

A divided coastal city and one of the empire's principal centres of trade.

Mirn Torum

A mountain city built around exceptionally rich but dangerous mines.

Khimtaruhr

A hardened northeastern outpost guarding the empire's frontier.

Hil Doral

The empire's leading centre of clockwork engineering and mechanical study.

Dhemuhm

A ruined city whose abandoned laboratories still attract scholars and treasure hunters.

Important Figures

Emperor Drogan Ironheart III

Drogan Ironheart III

Emperor of Kurn Daruhm.

General Tavla Ironheart

Tavla Ironheart

Renowned imperial general and veteran of the War of Endless Storms.

General Thrain Ironhand

Thrain Ironhand

A powerful general who believes imperial policy has become too passive.

Engineer Drog Stonefist

Drog Stonefist

An influential engineer who has grown dissatisfied with the imperial court.

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