Category:Locations: Difference between revisions
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<div class="category-hub__eyebrow">World Directory</div> |
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<div class="category-hub__title">Locations</div> |
<div class="category-hub__title">Locations</div> |
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<div class="category-hub__subtitle">Cities, |
<div class="category-hub__subtitle">Cities, ruins, strongholds, landscapes and other places of lasting importance throughout Erindal.</div> |
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From crowded capitals to abandoned ruins and remote wilderness, places gain importance through the people who live there, the events that happened there and the routes which connect them. |
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Use this directory when looking for a specific place. Nations and large political territories belong under [[:Category:Nations and Realms|Nations and Realms]], while individual cities, ruins, fortresses and settlements belong here. |
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<div class="category-hub__card-title">Cities |
<div class="category-hub__card-title">Cities & Settlements</div> |
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<p>Capitals, ports, towns, villages and other permanent communities where people live and work.</p> |
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[[:Category:Cities |
[[:Category:Cities and Settlements|Browse cities and settlements →]] |
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<div class="category-hub__card-title">Regions & Provinces</div> |
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<p>Geographic or administrative regions which form recognizable parts of larger realms or landscapes.</p> |
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[[:Category:Regions and Provinces|Browse regions and provinces →]] |
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<div class="category-hub__card-title">Ruins & Abandoned Places</div> |
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<p>Settlements shaped by contested roads, neighbouring realms, military danger and long-distance trade.</p> |
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<div class="category-hub__card-title">Fortresses & Strongholds</div> |
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<p>Castles, keeps, citadels, fortified passes and other places built primarily for defence or control.</p> |
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<p>Coastal and river settlements whose identity is tied to shipping, foreign trade and maritime travel.</p> |
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[[:Category:Fortresses and Strongholds|Browse fortresses and strongholds →]] |
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<div class="category-hub__card-title">Natural Landmarks & Wilderness</div> |
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<p>Mountains, forests, deserts, rivers and other natural places significant enough to be known in their own right.</p> |
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<p>Communities built around mines, mineral wealth and the difficult roads that connect them to the rest of Erindal.</p> |
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[[:Category:Natural Landmarks and Wilderness|Browse natural landmarks and wilderness →]] |
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<div class="category-hub__card-title">Sacred & Magical Sites</div> |
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<p>Temples, shrines, magical zones and other places defined by religious, supernatural or arcane significance.</p> |
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<p>Seats of rulers and central governments, often serving as political, legal and ceremonial centres of their realms.</p> |
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[[:Category:Sacred and Magical Sites|Browse sacred and magical sites →]] |
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Latest revision as of 15:18, 18 August 2026
From crowded capitals to abandoned ruins and remote wilderness, places gain importance through the people who live there, the events that happened there and the routes which connect them.
Capitals, ports, towns, villages and other permanent communities where people live and work.
Geographic or administrative regions which form recognizable parts of larger realms or landscapes.
Destroyed, deserted or restricted sites whose remains continue to matter to the present world.
Castles, keeps, citadels, fortified passes and other places built primarily for defence or control.
Mountains, forests, deserts, rivers and other natural places significant enough to be known in their own right.
Temples, shrines, magical zones and other places defined by religious, supernatural or arcane significance.
Subcategories
This category has the following 7 subcategories, out of 7 total.
C
- Cities and Settlements (4 P)
- Cities of Kurn Daruhm (6 P)
F
N
- Natural Landmarks and Wilderness (empty)
R
- Regions and Provinces (empty)
- Ruins (1 P)
S
- Sacred and Magical Sites (empty)
Pages in category "Locations"
The following 6 pages are in this category, out of 6 total.